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ReGameDLL_CS, Reverse-engineered mod CS

CS 1.6 ReGameDLL_CS, Reverse-engineered mod CS 5.28.0.756

Улучшенная замена серверной библиотеки CS 1.6, расширяющая возможности игрового процесса.
Установка:
  1. Скачать бинарные файлы и заменить оригинальные cs.so (для сервера на Linux) или mp.dll (для сервера на Windows), которые в архиве находятся в папке bin\...\cstrike\dlls.
  2. Поместить game.cfg в корень папки cstrike (корень сервера) и настроить по желанию.
CVar
Default
Min.
Max.​
Description
mp_freeforall​
0​
0​
1​
The style of gameplay where there aren't any teams (FFA mode)
0 disabled
1 enabled​
mp_autoteambalance​
1​
0​
2​
Auto balancing of teams.
0 disabled
1 on after next round
2 on next round​
mp_buytime​
1.5​
0.0​
-​
Designate the desired amount of buy time for each round. (in minutes)
-1 means no time limit
0 disable buy​
mp_maxmoney​
16000​
0​
999999​
The maximum allowable amount of money in the game​
mp_round_infinite​
0​
0​
1​
Flags for fine grained control (choose as many as needed)
0 disabled
1 enabled
or flags
a block round time round end check
b block needed players round end check
c block VIP assassination/success round end check
d block prison escape round end check
e block bomb round end check
f block team extermination round end check
g block hostage rescue round end check
h block VIP assassination/success round time end check
i block prison escape round time end check
j block bomb round time end check
k block hostage rescue round time end check
Example setting: "ae" blocks round time and bomb round end checks​
mp_roundover​
0​
0​
3​
The round by expired time will be over, if on a map it does not have the scenario of the game.
0 disabled
1 end of the round with a draw
2 round end with Terrorists win
3 round end with Counter-Terrorists win​
mp_round_restart_delay​
5​
-​
-​
Number of seconds to delay before restarting a round after a win.​
mp_hegrenade_penetration​
0​
0​
1​
Disable grenade damage through walls.
0 disabled
1 enabled​
mp_nadedrops​
0​
0​
2​
Drop a grenade after player death.
0 disabled
1 drop first available grenade
2 drop all grenades​
mp_weapondrop​
1​
0​
3​
Drop player weapon after death.
0 do not drop weapons after death
1 drop best/heaviest weapon after death
2 drop active weapon after death
3 drop all weapons after death (primary and secondary)​
mp_ammodrop​
1​
0​
2​
Drop ammo on weapon boxes on death or manual drop.
0 always keep ammo on player
1 drop all ammo only after death
2 drop all ammo whenever player drops a weapon​
mp_roundrespawn_time​
20​
0​
-​
Player cannot respawn until next round if more than N seconds has elapsed since the beginning round.
-1 means no time limit​
mp_auto_reload_weapons​
0​
0​
1​
Automatically reload each weapon on player spawn.
0 disabled
1 enabled​
mp_refill_bpammo_weapons​
0​
0​
2​
Refill amount of backpack ammo up to the max.
0 disabled
1 refill backpack ammo on player spawn
2 refill backpack ammo on player spawn and on the purchase of the item​
mp_infinite_ammo​
0​
0​
2​
Sets the mode infinite ammo for weapons.
0 disabled
1 weapon clip infinite
2 weapon bpammo infinite (This means for reloading)​
mp_infinite_grenades​
0​
0​
1​
Enable infinite grenades.
0 disabled
1 grenades infinite​
mp_auto_join_team​
0​
0​
1​
Automatically joins the team.
0 disabled
1 enable (Use in conjunction with the cvar humans_join_team any/CT/T)​
mp_max_teamkills​
3​
0​
-​
Maximum number of allowed teamkills before autokick. Used when enabled mp_autokick.​
mp_fragsleft​
-​
-​
-​
Is the number of frags left, if you have set mp_fraglimit. You just type mp_fragsleft in server console, and it tells you the number of frags left depending of mp_fraglimit.​
mp_fraglimit​
0​
0​
-​
If set to something other than 0, when anybody’s scored reaches mp_fraglimit the server changes map.
0 means no limit​
mp_timeleft​
-​
-​
-​
Is the number of time left before the map changes, if you have set mp_timelimit. You just type mp_timeleft in server console, and it tells you the number of time left depending of mp_timelimit.​
mp_timelimit​
0​
-​
-​
Period between map rotations.
0 means no limit​
mp_forcerespawn​
0​
0​
-​
Players will automatically respawn when killed.
0 disabled
>0.00001 time delay to respawn​
mp_hostage_hurtable​
1​
0​
1​
The hostages can take damage.
0 disabled
1 from any team
2 only from CT
3 only from T​
mp_show_radioicon​
1​
0​
1​
Show radio icon.
0 disabled
1 enabled​
mp_show_scenarioicon​
0​
0​
1​
Show scenario icon in HUD such as count of alive hostages or ticking bomb.
0 disabled
1 enabled​
mp_old_bomb_defused_sound​
1​
0​
1​
Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused
0 disabled
1 enabled​
showtriggers​
0​
0​
1​
Debug cvar shows triggers.​
sv_alltalk​
0​
0​
5​
When players can hear each other (further explanation).
0 dead don't hear alive
1 no restrictions
2 teammates hear each other
3 Same as 2, but spectators hear everybody
4 alive hear alive, dead hear dead and alive.
5 alive hear alive teammates, dead hear dead and alive.​
bot_deathmatch​
0​
0​
1​
Sets the mode for the zBot.
0 disabled
1 enable mode Deathmatch and not allow to do the scenario​
bot_quota_mode​
normal​
-​
-​
Determines the type of quota.
normal default behaviour
fill the server will adjust bots to keep N players in the game, where N is bot_quota
match the server will maintain a 1:N ratio of humans to bots, where N is bot_quota​
bot_join_delay​
0​
-​
-​
Prevents bots from joining the server for this many seconds after a map change.​
bot_freeze​
0​
0​
1​
Prevents bots on your server from moving.
0 disabled
1 enabled​
mp_item_staytime​
300​
-​
-​
Time to remove item that have been dropped from the players.​
mp_legacy_bombtarget_touch​
1​
0​
1​
Legacy func_bomb_target touch. New one is more strict.
0 New behavior
1 Legacy behavior​
mp_respawn_immunitytime​
0​
0​
-​
Specifies the players defense time after respawn. (in seconds).
0 disabled
>0.00001 time delay to remove protection​
mp_respawn_immunity_effects​
1​
0​
1​
Enable effects on player spawn protection.
0 disabled
1 enable (Use in conjunction with the cvar mp_respawn_immunitytime)​
mp_respawn_immunity_force_unset​
1​
0​
2​
Force unset spawn protection if the player doing any action.
0 disabled
1 when moving and attacking
2 only when attacking​
mp_kill_filled_spawn​
1​
0​
1​
Kill the player in filled spawn before spawning some one else (Prevents players stucking in each other).
Only disable this if you have semiclip or other plugins that prevents stucking.
0 disabled
1 enabled​
mp_allow_point_servercommand​
0​
0​
1​
Allow use of point_servercommand entities in map.
0 disallow
1 allow
NOTE: Potentially dangerous for untrusted maps.​
mp_hullbounds_sets​
1​
0​
1​
Sets mins/maxs hull bounds for the player.
0 disabled
1 enabled​
mp_unduck_method​
0​
0​
1​
Don't unduck if ducking isn't finished yet.
0 disabled
1 enabled
NOTE: This also prevents double duck.​
mp_scoreboard_showhealth​
3​
-1​
5​
Show HP field into a scoreboard.
-1 disabled
0 don't send any update for HP field to any clients
1 show only Terrorist HP field to all clients
2 show only CT HP field to all clients
3 show HP field to teammates
4 show HP field to all clients
5 show HP field to teammates and spectators​
mp_scoreboard_showmoney​
3​
-1​
5​
Show Money field into a scoreboard.
-1 disabled
0 don't send any update for Money field to any clients
1 show only Terrorist Money field to all clients
2 show only CT Money field to all clients
3 show Money field to teammates
4 show Money field to all clients
5 show Money field to teammates and spectators​
mp_scoreboard_showdefkit​
1​
0​
1​
Show D. Kit field into a scoreboard for teammates.
0 disabled
1 enabled
NOTE: If you don't want to show D. Kit field for dead enemies then disable this CVar or configure mp_forcecamera​
ff_damage_reduction_bullets​
0.35​
0.0​
1.0​
How much to reduce damage done to teammates when shot.
Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)​
ff_damage_reduction_grenade​
0.25​
0.0​
1.0​
How much to reduce damage done to teammates by a thrown grenade.
Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)​
ff_damage_reduction_grenade_self​
1.0​
0.0​
1.0​
How much to damage a player does to himself with his own grenade.
Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)​
ff_damage_reduction_other​
0.35​
0.0​
1.0​
How much to reduce damage done to teammates by things other than bullets and grenades.
Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)​
mp_afk_bomb_drop_time​
0​
5.0​
-​
Player that have never moved since they last move will drop the bomb after this amount of time. (in seconds).
0 disabled
>5.0 delay to drop​
mp_radio_timeout​
1.5​
0.0​
-​
Delay between player Radio messages. (in seconds).
0 disable delay​
mp_radio_maxinround​
60​
-​
-​
Maximum Radio messages count for player per round.
0 disable radio messages​
mp_buy_anywhere​
0​
0​
3​
When set, players can buy anywhere, not only in buyzones.
0 disabled.
1 both teams
2 only Terrorists team
3 only CT team​
mp_t_default_grenades​
""​
""​
-​
The default grenades that the Ts will spawn with.​
mp_t_give_player_knife​
1​
0​
1​
Whether Terrorist player spawn with knife.​
mp_t_default_weapons_primary​
""​
""​
-​
The default primary (rifle) weapon that the Ts will spawn with.​
mp_t_default_weapons_secondary​
"glock18"​
""​
-​
The default secondary (pistol) weapon that the Ts will spawn with.​
mp_ct_default_grenades​
""​
""​
-​
The default grenades that the CTs will spawn with.​
mp_ct_give_player_knife​
1​
0​
1​
Whether Counter-Terrorist player spawn with knife.​
mp_ct_default_weapons_primary​
""​
""​
-​
The default primary (rifle) weapon that the CTs will spawn with.​
mp_ct_default_weapons_secondary​
"usp"​
""​
-​
The default secondary (pistol) weapon that the CTs will spawn with.​
mp_default_weapons_random​
0​
0​
1​
Randomize default weapons (if there are multiple).
0 disabled
1 enabled​
mp_give_player_c4​
1​
0​
1​
Whether this map should spawn a C4 bomb for a player or not.
0 disabled
1 enabled​
mp_weapons_allow_map_placed​
1​
0​
1​
When set, map weapons (located on the floor by map) will be shown.
0 hide all map weapons.
1 enabled
NOTE: Effect will work after round restart.​
mp_free_armor​
0​
0​
2​
Give free armor on player spawn.
0 disabled
1 Give Kevlar
2 Give Kevlar + Helmet​
mp_team_flash​
1​
-1​
1​
Sets the behaviour for Flashbangs on teammates.
-1 Don't affect teammates neither flash owner
0 Don't affect teammates
1 Affects teammates​
mp_fadetoblack​
0​
0​
2​
Observer's screen will fade to black on kill event or permanent.
0 No fade.
1 Fade to black and won't be able to watch anybody.
2 fade to black only on kill moment.​
mp_falldamage​
1​
0​
1​
Damage from falling.
0 disabled
1 enabled​
sv_allchat​
1​
0​
1​
Players can receive all other players text chat, team restrictions apply
0 disabled
1 enabled​
sv_autobunnyhopping​
0​
0​
1​
Players automatically re-jump while holding jump button.
0 disabled
1 enabled​
sv_enablebunnyhopping​
0​
0​
1​
Allow player speed to exceed maximum running speed.
0 disabled
1 enabled​
mp_plant_c4_anywhere​
0​
0​
1​
When set, players can plant anywhere, not only in bombsites.
0 disabled
1 enabled​
mp_give_c4_frags​
3​
-​
-​
How many bonuses (frags) will get the player who defused or exploded the bomb.​
mp_hostages_rescued_ratio​
1.0​
0.0​
1.0​
Ratio of hostages rescued to win the round.​
mp_legacy_vehicle_block​
1​
0​
1​
Legacy func_vehicle behavior when blocked by another entity.
0 New behavior
1 Legacy behavior​
mp_dying_time​
3.0​
0.0​
-​
Time for switch to free observing after death.
0 - disable spectating around death.
>0.00001 - time delay to start spectate.
NOTE: The countdown starts when the player’s death animation is finished.​
mp_deathmsg_flags​
abc​
0​
-​
Sets a flags for extra information in the player's death message.
0 disabled
a position where the victim died
b index of the assistant who helped the attacker kill the victim
c rarity classification bits, e.g., blinkill, noscope, penetrated, etc.​
mp_assist_damage_threshold​
40​
0​
100​
Sets the percentage of damage needed to score an assist.​
mp_freezetime_duck​
1​
0​
1​
Allow players to duck during freezetime.
0 disabled
1 enabled​
mp_freezetime_jump​
1​
0​
1​
Allow players to jump during freezetime.
0 disabled
1 enabled​
mp_defuser_allocation​
0​
0​
2​
Give defuser on player spawn.
0 disabled
1 Random players.
2 All players.​
mp_location_area_info​
0​
0​
3​
Enable location area info.
0 disabled
1 show location below HUD radar.
2 show location in HUD chat. NOT RECOMMENDED! 💬
3 both displayed. NOT RECOMMENDED! 💬
NOTE: Navigation maps/.nav file required and should contain place names
NOTE: If option 2 or 3 is enabled, be sure to enable mp_chat_loc_fallback 1​
mp_item_respawn_time​
30​
0.0​
-​
The respawn time for items (such as health packs, armor, etc.).​
mp_weapon_respawn_time​
20​
0.0​
-​
The respawn time for weapons.​
mp_ammo_respawn_time​
20​
0.0​
-​
The respawn time for ammunition.​
mp_vote_flags​
km​
0​
-​
Vote systems enabled in server.
0 voting disabled
k votekick enabled via vote command
m votemap enabled via votemap command​
mp_votemap_min_time​
180​
0.0​
-​
Minimum seconds that must elapse on map before votemap command can be used.​
mp_flymove_method​
0​
0​
1​
Set the method used for flymove calculations.
0 default method
1 alternative method (more accurate)​
mp_stamina_restore_rate​
0​
0.0​
-​
Framerate (FPS), that used as reference when restoring stamina (fuser2) after jump.​
mp_logkills​
1​
0​
1​
Log kills.
0 disabled
1 enabled​
mp_jump_height​
45​
0.0​
-​
Player jump height.​
bot_excellent_morale​
0​
0​
1​
Bots always have great morale regardless of defeat or victory.​
mp_randomspawn​
0​
0​
1​
Random player spawns
0 disabled
1 enabled
NOTE: Navigation maps/.nav file required​
mp_playerid_showhealth​
1​
0​
2​
Player ID display mode.
0 don't show health
1 show health for teammates only (default CS behaviour)
2 show health for all players​
mp_playerid_field​
3​
0​
3​
Player ID field display mode.
0 don't show additional information
1 show team name
2 show health percentage
3 show both team name and health percentage​
mp_knockback​
170​
-​
-​
Knockback force applied to the victim when damaged by strong weapons (e.g. AWP, AK47).
Works only if not crouching, and not hit in the legs.
Set to 0 to disable.​
Верх Низ