CVar | Default | Min. | Max. | Description |
|---|---|---|---|---|
mp_freeforall | 0 | 0 | 1 | The style of gameplay where there aren't any teams (FFA mode) 0 disabled 1 enabled |
mp_autoteambalance | 1 | 0 | 2 | Auto balancing of teams. 0 disabled 1 on after next round 2 on next round |
mp_buytime | 1.5 | 0.0 | - | Designate the desired amount of buy time for each round. (in minutes) -1 means no time limit 0 disable buy |
mp_maxmoney | 16000 | 0 | 999999 | The maximum allowable amount of money in the game |
mp_round_infinite | 0 | 0 | 1 | Flags for fine grained control (choose as many as needed) 0 disabled 1 enabled or flags a block round time round end check b block needed players round end check c block VIP assassination/success round end check d block prison escape round end check e block bomb round end check f block team extermination round end check g block hostage rescue round end check h block VIP assassination/success round time end check i block prison escape round time end check j block bomb round time end check k block hostage rescue round time end check Example setting: "ae" blocks round time and bomb round end checks |
mp_roundover | 0 | 0 | 3 | The round by expired time will be over, if on a map it does not have the scenario of the game. 0 disabled 1 end of the round with a draw 2 round end with Terrorists win 3 round end with Counter-Terrorists win |
mp_round_restart_delay | 5 | - | - | Number of seconds to delay before restarting a round after a win. |
mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls. 0 disabled 1 enabled |
mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death. 0 disabled 1 drop first available grenade 2 drop all grenades |
mp_weapondrop | 1 | 0 | 3 | Drop player weapon after death. 0 do not drop weapons after death 1 drop best/heaviest weapon after death 2 drop active weapon after death 3 drop all weapons after death (primary and secondary) |
mp_ammodrop | 1 | 0 | 2 | Drop ammo on weapon boxes on death or manual drop. 0 always keep ammo on player 1 drop all ammo only after death 2 drop all ammo whenever player drops a weapon |
mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round. -1 means no time limit |
mp_auto_reload_weapons | 0 | 0 | 1 | Automatically reload each weapon on player spawn. 0 disabled 1 enabled |
mp_refill_bpammo_weapons | 0 | 0 | 2 | Refill amount of backpack ammo up to the max. 0 disabled 1 refill backpack ammo on player spawn 2 refill backpack ammo on player spawn and on the purchase of the item |
mp_infinite_ammo | 0 | 0 | 2 | Sets the mode infinite ammo for weapons. 0 disabled 1 weapon clip infinite 2 weapon bpammo infinite (This means for reloading) |
mp_infinite_grenades | 0 | 0 | 1 | Enable infinite grenades. 0 disabled 1 grenades infinite |
mp_auto_join_team | 0 | 0 | 1 | Automatically joins the team. 0 disabled 1 enable (Use in conjunction with the cvar humans_join_team any/CT/T) |
mp_max_teamkills | 3 | 0 | - | Maximum number of allowed teamkills before autokick. Used when enabled mp_autokick. |
mp_fragsleft | - | - | - | Is the number of frags left, if you have set mp_fraglimit. You just type mp_fragsleft in server console, and it tells you the number of frags left depending of mp_fraglimit. |
mp_fraglimit | 0 | 0 | - | If set to something other than 0, when anybody’s scored reaches mp_fraglimit the server changes map. 0 means no limit |
mp_timeleft | - | - | - | Is the number of time left before the map changes, if you have set mp_timelimit. You just type mp_timeleft in server console, and it tells you the number of time left depending of mp_timelimit. |
mp_timelimit | 0 | - | - | Period between map rotations. 0 means no limit |
mp_forcerespawn | 0 | 0 | - | Players will automatically respawn when killed. 0 disabled >0.00001 time delay to respawn |
mp_hostage_hurtable | 1 | 0 | 1 | The hostages can take damage. 0 disabled 1 from any team 2 only from CT 3 only from T |
mp_show_radioicon | 1 | 0 | 1 | Show radio icon. 0 disabled 1 enabled |
mp_show_scenarioicon | 0 | 0 | 1 | Show scenario icon in HUD such as count of alive hostages or ticking bomb. 0 disabled 1 enabled |
mp_old_bomb_defused_sound | 1 | 0 | 1 | Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused 0 disabled 1 enabled |
showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. |
sv_alltalk | 0 | 0 | 5 | When players can hear each other (further explanation). 0 dead don't hear alive 1 no restrictions 2 teammates hear each other 3 Same as 2, but spectators hear everybody 4 alive hear alive, dead hear dead and alive. 5 alive hear alive teammates, dead hear dead and alive. |
bot_deathmatch | 0 | 0 | 1 | Sets the mode for the zBot. 0 disabled 1 enable mode Deathmatch and not allow to do the scenario |
bot_quota_mode | normal | - | - | Determines the type of quota. normal default behaviour fill the server will adjust bots to keep N players in the game, where N is bot_quota match the server will maintain a 1:N ratio of humans to bots, where N is bot_quota |
bot_join_delay | 0 | - | - | Prevents bots from joining the server for this many seconds after a map change. |
bot_freeze | 0 | 0 | 1 | Prevents bots on your server from moving. 0 disabled 1 enabled |
mp_item_staytime | 300 | - | - | Time to remove item that have been dropped from the players. |
mp_legacy_bombtarget_touch | 1 | 0 | 1 | Legacy func_bomb_target touch. New one is more strict. 0 New behavior 1 Legacy behavior |
mp_respawn_immunitytime | 0 | 0 | - | Specifies the players defense time after respawn. (in seconds). 0 disabled >0.00001 time delay to remove protection |
mp_respawn_immunity_effects | 1 | 0 | 1 | Enable effects on player spawn protection. 0 disabled 1 enable (Use in conjunction with the cvar mp_respawn_immunitytime) |
mp_respawn_immunity_force_unset | 1 | 0 | 2 | Force unset spawn protection if the player doing any action. 0 disabled 1 when moving and attacking 2 only when attacking |
mp_kill_filled_spawn | 1 | 0 | 1 | Kill the player in filled spawn before spawning some one else (Prevents players stucking in each other). Only disable this if you have semiclip or other plugins that prevents stucking. 0 disabled 1 enabled |
mp_allow_point_servercommand | 0 | 0 | 1 | Allow use of point_servercommand entities in map. 0 disallow 1 allow NOTE: Potentially dangerous for untrusted maps. |
mp_hullbounds_sets | 1 | 0 | 1 | Sets mins/maxs hull bounds for the player. 0 disabled 1 enabled |
mp_unduck_method | 0 | 0 | 1 | Don't unduck if ducking isn't finished yet. 0 disabled 1 enabled NOTE: This also prevents double duck. |
mp_scoreboard_showhealth | 3 | -1 | 5 | Show HP field into a scoreboard. -1 disabled 0 don't send any update for HP field to any clients 1 show only Terrorist HP field to all clients 2 show only CT HP field to all clients 3 show HP field to teammates 4 show HP field to all clients 5 show HP field to teammates and spectators |
mp_scoreboard_showmoney | 3 | -1 | 5 | Show Money field into a scoreboard. -1 disabled 0 don't send any update for Money field to any clients 1 show only Terrorist Money field to all clients 2 show only CT Money field to all clients 3 show Money field to teammates 4 show Money field to all clients 5 show Money field to teammates and spectators |
mp_scoreboard_showdefkit | 1 | 0 | 1 | Show D. Kit field into a scoreboard for teammates. 0 disabled 1 enabled NOTE: If you don't want to show D. Kit field for dead enemies then disable this CVar or configure mp_forcecamera |
ff_damage_reduction_bullets | 0.35 | 0.0 | 1.0 | How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) |
ff_damage_reduction_grenade | 0.25 | 0.0 | 1.0 | How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) |
ff_damage_reduction_grenade_self | 1.0 | 0.0 | 1.0 | How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) |
ff_damage_reduction_other | 0.35 | 0.0 | 1.0 | How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) |
mp_afk_bomb_drop_time | 0 | 5.0 | - | Player that have never moved since they last move will drop the bomb after this amount of time. (in seconds). 0 disabled >5.0 delay to drop |
mp_radio_timeout | 1.5 | 0.0 | - | Delay between player Radio messages. (in seconds). 0 disable delay |
mp_radio_maxinround | 60 | - | - | Maximum Radio messages count for player per round. 0 disable radio messages |
mp_buy_anywhere | 0 | 0 | 3 | When set, players can buy anywhere, not only in buyzones. 0 disabled. 1 both teams 2 only Terrorists team 3 only CT team |
mp_t_default_grenades | "" | "" | - | The default grenades that the Ts will spawn with. |
mp_t_give_player_knife | 1 | 0 | 1 | Whether Terrorist player spawn with knife. |
mp_t_default_weapons_primary | "" | "" | - | The default primary (rifle) weapon that the Ts will spawn with. |
mp_t_default_weapons_secondary | "glock18" | "" | - | The default secondary (pistol) weapon that the Ts will spawn with. |
mp_ct_default_grenades | "" | "" | - | The default grenades that the CTs will spawn with. |
mp_ct_give_player_knife | 1 | 0 | 1 | Whether Counter-Terrorist player spawn with knife. |
mp_ct_default_weapons_primary | "" | "" | - | The default primary (rifle) weapon that the CTs will spawn with. |
mp_ct_default_weapons_secondary | "usp" | "" | - | The default secondary (pistol) weapon that the CTs will spawn with. |
mp_default_weapons_random | 0 | 0 | 1 | Randomize default weapons (if there are multiple). 0 disabled 1 enabled |
mp_give_player_c4 | 1 | 0 | 1 | Whether this map should spawn a C4 bomb for a player or not. 0 disabled 1 enabled |
mp_weapons_allow_map_placed | 1 | 0 | 1 | When set, map weapons (located on the floor by map) will be shown. 0 hide all map weapons. 1 enabled NOTE: Effect will work after round restart. |
mp_free_armor | 0 | 0 | 2 | Give free armor on player spawn. 0 disabled 1 Give Kevlar 2 Give Kevlar + Helmet |
mp_team_flash | 1 | -1 | 1 | Sets the behaviour for Flashbangs on teammates. -1 Don't affect teammates neither flash owner 0 Don't affect teammates 1 Affects teammates |
mp_fadetoblack | 0 | 0 | 2 | Observer's screen will fade to black on kill event or permanent. 0 No fade. 1 Fade to black and won't be able to watch anybody. 2 fade to black only on kill moment. |
mp_falldamage | 1 | 0 | 1 | Damage from falling. 0 disabled 1 enabled |
sv_allchat | 1 | 0 | 1 | Players can receive all other players text chat, team restrictions apply 0 disabled 1 enabled |
sv_autobunnyhopping | 0 | 0 | 1 | Players automatically re-jump while holding jump button. 0 disabled 1 enabled |
sv_enablebunnyhopping | 0 | 0 | 1 | Allow player speed to exceed maximum running speed. 0 disabled 1 enabled |
mp_plant_c4_anywhere | 0 | 0 | 1 | When set, players can plant anywhere, not only in bombsites. 0 disabled 1 enabled |
mp_give_c4_frags | 3 | - | - | How many bonuses (frags) will get the player who defused or exploded the bomb. |
mp_hostages_rescued_ratio | 1.0 | 0.0 | 1.0 | Ratio of hostages rescued to win the round. |
mp_legacy_vehicle_block | 1 | 0 | 1 | Legacy func_vehicle behavior when blocked by another entity. 0 New behavior 1 Legacy behavior |
mp_dying_time | 3.0 | 0.0 | - | Time for switch to free observing after death. 0 - disable spectating around death. >0.00001 - time delay to start spectate. NOTE: The countdown starts when the player’s death animation is finished. |
mp_deathmsg_flags | abc | 0 | - | Sets a flags for extra information in the player's death message. 0 disabled a position where the victim died b index of the assistant who helped the attacker kill the victim c rarity classification bits, e.g., blinkill, noscope, penetrated, etc. |
mp_assist_damage_threshold | 40 | 0 | 100 | Sets the percentage of damage needed to score an assist. |
mp_freezetime_duck | 1 | 0 | 1 | Allow players to duck during freezetime. 0 disabled 1 enabled |
mp_freezetime_jump | 1 | 0 | 1 | Allow players to jump during freezetime. 0 disabled 1 enabled |
mp_defuser_allocation | 0 | 0 | 2 | Give defuser on player spawn. 0 disabled 1 Random players. 2 All players. |
mp_location_area_info | 0 | 0 | 3 | Enable location area info. 0 disabled 1 show location below HUD radar. 2 show location in HUD chat. NOT RECOMMENDED! 3 both displayed. NOT RECOMMENDED! NOTE: Navigation maps/.nav file required and should contain place names NOTE: If option 2 or 3 is enabled, be sure to enable mp_chat_loc_fallback 1 |
mp_item_respawn_time | 30 | 0.0 | - | The respawn time for items (such as health packs, armor, etc.). |
mp_weapon_respawn_time | 20 | 0.0 | - | The respawn time for weapons. |
mp_ammo_respawn_time | 20 | 0.0 | - | The respawn time for ammunition. |
mp_vote_flags | km | 0 | - | Vote systems enabled in server. 0 voting disabled k votekick enabled via vote command m votemap enabled via votemap command |
mp_votemap_min_time | 180 | 0.0 | - | Minimum seconds that must elapse on map before votemap command can be used. |
mp_flymove_method | 0 | 0 | 1 | Set the method used for flymove calculations. 0 default method 1 alternative method (more accurate) |
mp_stamina_restore_rate | 0 | 0.0 | - | Framerate (FPS), that used as reference when restoring stamina (fuser2) after jump. |
mp_logkills | 1 | 0 | 1 | Log kills. 0 disabled 1 enabled |
mp_jump_height | 45 | 0.0 | - | Player jump height. |
bot_excellent_morale | 0 | 0 | 1 | Bots always have great morale regardless of defeat or victory. |
mp_randomspawn | 0 | 0 | 1 | Random player spawns 0 disabled 1 enabled NOTE: Navigation maps/.nav file required |
mp_playerid_showhealth | 1 | 0 | 2 | Player ID display mode. 0 don't show health 1 show health for teammates only (default CS behaviour) 2 show health for all players |
mp_playerid_field | 3 | 0 | 3 | Player ID field display mode. 0 don't show additional information 1 show team name 2 show health percentage 3 show both team name and health percentage |
mp_knockback | 170 | - | - | Knockback force applied to the victim when damaged by strong weapons (e.g. AWP, AK47). Works only if not crouching, and not hit in the legs. Set to 0 to disable. |